Most players when spending their hard earned gold plundering dungeons and defeating villains will be inclined to turn the page of the Core Rulebook or Ultimate Equipment to the magic items section, but this week we will be addressing various interesting items in the lesser plundered and selected mundane items. These are items that may be overlooked, but can be of great aid to an adventuring party. I have searched through the PFSRD, and I have come up with one item of note from each of the main categories in the Goods and Services section, excluding the Technological Gear page. So, without much ado, let us begin.
Adventuring Gear: Racial Specific Trail Rations
Under the “Foods” table, you will find five different types of trail rations, one for each of the core races (excluding humans), that grant a special boon to one who is of the specific that continually consumes these rations for a week or more. Dwarven rations grant the ability to hustle or make a forced march for one additional hour per day. This comes in very handy for exploration campaigns, such as Kingmaker.
Elven rations allow the consuming elf to gain a +2 on all checks under the endurance feat, most of which are constitution based, so this more than cancels the elves innate constitution score penalty. A Gnome who consumes Gnome rations treats their hit die as being one level higher for the effects of spells and supernatural abilities they cast. This affects a wide variety of spells for all caster classes. Halflings handle the hard road of adventuring better on a full stomach, so those that consume Halfling rations reduce the penalty of being shaken from -2 to -1. Orcs become much more fierce if they consume Orc rations. The DC to resist intimidation checks that they make are at a +2 DC. Consume these rations and watch your foes run away in fear!
Alchemical Creations: Balms, Medicines, and Tonics
Rather than focusing on one item in particular, the medicinal balms and tonics need attention as a whole. These section of alchemical goods are made up of various items that provide static bonuses or remove negative effects that you have sustained from your interactions with monsters and dungeon delving. The list of these items include simple items such as “antiplague” and “antitoxin,” which improve your resistances to disease and poison, respectively, and are very useful in their own right.
There are also more unusual items such as “bloodblock,” essentially a triage band-aid to stop bleeding effects or provide mundane healing, and more expensive items such as “soul stimulant,” which one can drink every 12 hours to negate the effects of 1 negative level, a very powerful boon indeed.
Animals & Animal Gear: Pick your Pet
Have you always wanted a badger to annoy your friends, a pet T-Rex to crush your foes, or are you in a “dire” situation and need a large wolf by your side? Well, look no further; you have come to the right place! In the Animals & Animal Gear section you can find any type of non-magical and a few magical beasts that you could ever wish to keep with you on your adventures. Obedience and training is not standard on all models, so be ready to fork out that extra gold for a well behaved tiger or combat trained horse, otherwise buyer beware!
Books, Paper, & Writing Supplies: Chalk/Charcoal
A small piece of chalk and charcoal should be in every adventurer’s belt pouch. These weightless items are invaluable in many situations and they hardly cost a thing: 5 silver pieces and 1 copper piece for the pair. With both of these you can make markings on wood, stone, or metal surfaces to communicate to your allies, make rubbings of engravings, and most importantly when in the vast labyrinthine halls through which you delve you can draw arrows, so that you don’t lose your way. Let’s hope that a small creature doesn’t alter the stones upon which you have written.
Clothing & Containers: Adventurer’s Sash
If I had to choose my favorite mundane item, this would be it. The adventurer’s sash is a special bandolier that costs 20 gold pieces and weights 3lbs. Why pay so much for this item when the normal bandolier is only 5 silver pieces and serves a similar role? Well, the standard bandolier merely has loops and attachments from which items may jostle and fall out, or easily be stolen by ne’er-do-wells.
The adventurer’s sash has six pouches that have a stiff leather flap requiring a move action to open/close, but may be left open for easier access (which, at our table, turns it into a swift action to retrieve an item). The sash also includes the same buckles and loops to attach items for even quicker access like the bandolier. Last, and most deviously, the sash has a quick release buckle that can be freed with a sharp tug as a move action to release the sash.
Furniture, Trade Goods, & Vehicles: Glider
For 500 gold pieces you can purchase a glider that can move at a maximum 80ft per round and must use an air current to guide your descent. Strap a Fire-Bomber Alchemist Goblin in this baby wearing a pair of adventurer’s sashes filled with alchemist’s fire and bombs and watch as he laughs with delight as he releases pain and suffering on his foes below.
Hirelings, Servants, & Services: Spellcasting
If you need a spell cast and don’t have that cleric or wizard in your party that can come to your assistance, well… I hope you saved up that hard earned gold, because it is going to cost you. Depending on the size of the town, you may be able to find a spellcaster able to help you, but it will cost you quite a lot: Caster Level x Spell Level x 10 gold pieces. This can get rather costly really fast. Did you suffer some negative levels and ability damage from a run in with undead creatures?
Good news and bad news. The good news is you found a cleric that can cast it. The bad news is that it is going to cost you 380 or 1280 gold pieces depending on how badly you are hurt and what you need from the spell. This can help you in a pinch, but will drain your funds really fast. It’s generally better to make a friend with a caster than to pay one.
Locks, Keys, Tools, & Kits: Kits
This section is rather large, so I will focus on kits in general. There is a large variety to choose from, 81 in total as of the writing of this post. The majority of them are class or role specific bundles of mundane items that package together useful items based on the selected package. A cavalier’s kit will have a saddle and items for taking care of a mount, all the things necessary for a warrior who fights horseback. A cleric’s kit will have all the necessary goods with which a messenger of their faith may minister to their flock. In addition to bundles of goods, there are some skill specific kits, like the climbers kit, that provide a flat +2 bonus to certain skills as long as you have the kit on your person.
Religious Items, Toys, & Games: Channel Foci
This is a rather specific, but interesting set of items, that are directed for the usage of clerics, oracles, paladins, and other classes that might have the ability to channel energy. To use a channel foci, a player expends one of their daily uses into the object to empower it to allow them, or an ally, to expend the charge held within by a particular action. The bronze gong when charged allows a character with a ki pool to regain 1 point of ki when they ring a charged bronze gong. A consecrated weapon allows one to channel their power into it similar to the ability of the feat Channel Smite at ½ damage. These items, though situational, can bring about interesting ways in which to support your party.
Each of the items may be found at the link below by going to the categories listed with each item:
What mundane items do you find useful for your adventurers? Tell us on either Twitter or Facebook linked at the top of the page. Next week we will begin our regaling of the adventure of our 5-year long campaign from level 1 to Godhood.
Until next time, this has been Tales from the GM.